Stances (the role dial)

Let any Class be tank, damage, support, or hybrid, by choice, per fight.

What you see

stance button

The rules

  1. Four Stances, switchable between rounds (costs the round's Focus regen): Edge (damage: attack up, defense down, threat down), Wall (mitigation: defense and threat up, damage down), Hearth (support: outgoing heals/songs/wards up, own damage down, Focus regen up), Free (no weights; the hybrid stance; the only stance in which Combos (SYS-13) get the full bonus).
  2. A Stance is a weight vector on the Six and on incoming/outgoing categories, applied at compile time. It never changes what techniques you have.
  3. Stance mastery: rounds spent in a Stance level it (0–20), each level a small additive in that Stance only; hidden Stance Achievements unlock at 20 (Wall 20: "Unmoved", cannot be Bound in Front row).

Hidden

There is more to this system than the rules above. Nobody has registered a discovery yet.

Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.