Let any Class be tank, damage, support, or hybrid, by choice, per fight.
What you see
stance button
The rules
Four Stances, switchable between rounds (costs the round's Focus regen): Edge (damage: attack up, defense down, threat down), Wall (mitigation: defense and threat up, damage down), Hearth (support: outgoing heals/songs/wards up, own damage down, Focus regen up), Free (no weights; the hybrid stance; the only stance in which Combos (SYS-13) get the full bonus).
A Stance is a weight vector on the Six and on incoming/outgoing categories, applied at compile time. It never changes what techniques you have.
Stance mastery: rounds spent in a Stance level it (0–20), each level a small additive in that Stance only; hidden Stance Achievements unlock at 20 (Wall 20: "Unmoved", cannot be Bound in Front row).
Hidden
There is more to this system than the rules above. Nobody has registered a discovery yet.
Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.