Combos (skillchains)

Coordination as the deepest skill in the game.

What you see

The rules

  1. Two techniques in the same round from different players whose tags and Damage Types match a Combo rule fuse into a named effect (extra Break, Focus refunds, part breaks). Three players → a Triple Combo, rarer, one per fight.
  2. Combos need the Free stance for full effect (SYS-03); otherwise half.
  3. The Combo table is data; discovered Combos are registered to the discoverers in the Ledger and taught by Manual or by doing.

Discovered (registered in the Ledger): - Bind + Pierce → Pinned (removes two Break points) — found by Ashen Compact (Volume I, week 4)

Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.