The Mastery Tree (masteries)

A bounded passive graph per Class that builds are read from.

What you see

The rules

  1. Each Class has a Mastery Tree of ~60 nodes in a lattice; points come from Class rank, Trials, and Achievements (not from levels: the Mastery Tree is earned by doing things, not by time).
  2. Node types: small (additive), notable (one named passive), keystone-notables (build-defining trade-offs: Glass (+30% damage, −30% Vitality), Ballast (cannot be moved, cannot move), Quiet Hand (Song costs 0 in Hearth; no Song in Edge)).
  3. Second Class adds a second Mastery Tree sharing points.
  4. Hidden nodes appear when adjacent conditions are met (Achievements, Oaths, Hidden Perks) and are visible only to those who meet them.
  5. Respec: points return at a Waystone for Ink (a real sink) once per week; Sworn Hardcore never respecs.

Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.