Durability, repair, salvage, insurance

What you see

The rules

Durability falls in use (combat 1–2%/hour, gathering per task); repair by smiths with player kits (basics of the item's floor); Broken items are salvaged to cores (Salvage skill returns 30–70% by level); Binding is insurance against Red-zone loss; Loans (SYS-36) can be secured against items.

Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.