Wounds: a death, or a mechanic failure at 0 Break points, leaves a Wound (−10% max Vitality each, stack 3). Wounds heal by a Leechcraft player, by a High Quality (HQ) meal, or by a week of not dying. Never by logging off longer.
Death by zone tier (Layouts §0): Green returns you to the Waystone with durability loss; Amber drops unbanked loot; Red drops unbanked loot and one equipped item unless Bound; Sworn Hardcore ends the character.
Durability reaches 0 → the item is Broken: unusable until a smith repairs it with player-made kits; a Broken unique never disappears (it can be Salvaged to its core and re-forged by a crafter with the right hand).
Companion runners (SYS-30) can carry loot to the Waystone from a Red zone; the runner can be hunted.
Hidden
There is more to this system than the rules above. Nobody has registered a discovery yet.
Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.