Make the world's hours matter to skills without a clock puzzle. Taken from. Stardew's seasons, RuneScape's nothing (a gap worth filling). Rules. The server day has six hours-of-play windows (Firstlight, Morning, Noon, Evening, Vesper, Night); each floor has a weather deck (Verdant: clear, rain, mist, wind; Drowned adds fog and swell; Ashen adds ash-fall and heat) drawn daily per floor with a two-day memory. Material Quality (SYS-09) takes a window bonus per resource (fish at Firstlight and Vesper; ore in rain; herbs in mist) and a weather penalty (wind halves Hunting; ash-fall halves Herbalism). Timed Bosses spawn at Vesper. Weather is on every floor card's header. Surface: the header line and the Waystone's forecast. Hidden: some Drafts appear only in mist. Interacts: SYS-09, SYS-13, SYS-36. Compiled by: weather.* bonuses within ±25%.
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The server day has six hours-of-play windows (Firstlight, Morning, Noon, Evening, Vesper, Night); each floor has a weather deck (Verdant: clear, rain, mist, wind; Drowned adds fog and swell; Ashen adds ash-fall and heat) drawn daily per floor with a two-day memory. Material Quality (SYS-09) takes a window bonus per resource (fish at Firstlight and Vesper; ore in rain; herbs in mist) and a weather penalty (wind halves Hunting; ash-fall halves Herbalism). Timed Bosses spawn at Vesper. Weather is on every floor card's header. Surface: the header line and the Waystone's forecast. Hidden: some Drafts appear only in mist. Interacts: SYS-09, SYS-13, SYS-36. Compiled by: weather.* bonuses within ±25%.
Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.