The closed list and its rules. Rules. Twenty-five effects (catalogue status_effects), each with kind (control, debuff, buff, dot, lasting, setup, state, resource), duration in rounds, max stacks, and cure paths (a technique tag, a skill, a consumable, or time). Stacking: same effect refreshes duration and adds a stack up to the cap; control effects never stack. Cleanse removes all debuffs of duration kind; lasting effects (Wounded, Struck) survive the fight and are cured out of it by the named skills. Every effect has a 16 px glyph and one plain sentence on the card. Compiled by: durations and caps are catalogue constants; damage per tick from the compiler's DoT family.
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Twenty-five effects (catalogue status_effects), each with kind (control, debuff, buff, dot, lasting, setup, state, resource), duration in rounds, max stacks, and cure paths (a technique tag, a skill, a consumable, or time). Stacking: same effect refreshes duration and adds a stack up to the cap; control effects never stack. Cleanse removes all debuffs of duration kind; lasting effects (Wounded, Struck) survive the fight and are cured out of it by the named skills. Every effect has a 16 px glyph and one plain sentence on the card. Compiled by: durations and caps are catalogue constants; damage per tick from the compiler's DoT family.
Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.