Support without a healer requirement. Rules. In-fight healing comes from Hearth stance (Singers and anyone in Hearth), heal-tagged techniques, and tonics; it cannot exceed 25% of max HP per round per target. There is no in-fight revive: a downed player is out until the fight ends, then returns at the Waystone with a Wound. Between fights, Leechcraft treats Wounds; a HQ meal cures one; a week cures one. Hardcore characters who go down in a Sealed fight die (SYS-31). Hidden: the Hearthstone property lets Hearth heals also Cleanse. Compiled by: heal caps tied to boss damage per round (a healer alone never out-heals an uncountered mechanic).
—
In-fight healing comes from Hearth stance (Singers and anyone in Hearth), heal-tagged techniques, and tonics; it cannot exceed 25% of max HP per round per target. There is no in-fight revive: a downed player is out until the fight ends, then returns at the Waystone with a Wound. Between fights, Leechcraft treats Wounds; a HQ meal cures one; a week cures one. Hardcore characters who go down in a Sealed fight die (SYS-31). Hidden: the Hearthstone property lets Hearth heals also Cleanse. Compiled by: heal caps tied to boss damage per round (a healer alone never out-heals an uncountered mechanic).
Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.