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Personal loot for everything except Sealed uniques, which go to the guild's charter holder for assignment with a public log (Layouts §3.4); Breached uniques are personal. Loot rolls use per-player RNG streams (nobody's roll moves another's). Party loot options: personal (default), round-robin for materials, and need before greed for pickup groups with Lore-check tiebreaks. Drops from Errata Fronts are by labor share. A player who left the fight before the end gets nothing; a player who went down and stayed gets a full roll.
Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.