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Each player runs one active task and may queue up to 3 + Tactics ÷ 20 (max 8) with conditions ("when the bank has 50 heartwood, start smithing"); queued tasks start when the previous finishes; Tends apply to the active task only; Expeditions occupy the queue for their duration. A task pauses (never fails) when inputs run out and the Waystone reports it. Companions add one parallel gathering task each (max 2). Offline yield follows the Orrery's task rate; the attention bonus is the difference (SYS-13). Hidden: a queue that completes 100 tasks without a Tend earns the "Left Running" Perk, which is worse than tending and says so.
Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.