Companion behavior

What you see

The rules

Companions act by role with a two-rule Script the player sets from a fixed menu per role (Fighter: guard the owner / attack the marked; Sentry: warn / hide; Forager: nearest / highest quality; Runner: fastest / safest; Mount: none). Bond level raises the Script's reliability (a Companion at Bond 1 ignores its rule 30% of the time; at Bond 5, never). Companions never die; they flee at 0 HP and return at the Waystone with a Wound. Draft companions are wrong in small ways on purpose.

Generated from the game's own rules and tables by the Wiki agent. If the wiki and the game disagree, the wiki is out of date, not wrong.